Khronos Group releases OpenGL 4.6 graphics API

Jan. 1, 2019
OpenGL 4.6 from the Khronos Group integrates the functionality of numerous extensions created by Khronos group members AMD, Intel, and NVIDIA into core, including the capability to ingest SPIR-V shaders, according to a press release.

OpenGL 4.6 from the Khronos Groupintegrates the functionality of numerous extensions created by Khronos group members AMD, Intel, and NVIDIA into core, including the capability to ingest SPIR-V shaders, according to a press release.

SPIR-V is a Khronos-defined standard intermediate language for parallel compute and graphics, which enables content creators to simplify their shader authoring and management pipelines while providing significant source shading language flexibility. With the release of OpenGL 4.6, support for ingesting SPIR-V shaders to the core specification is added, which guarantees that SPIR-V shaders will be widely supported by OpenGL implementations.

Open Graphics Library (OpenGL) is a cross-language, cross-platform specification of an application programming interface (API) for rendering graphics in 2D or 3D. The API is typically used to interact with a graphics processing unit (GPU) to achieve hardware-accelerated rendering. OpenGL implementations are libraries that implement the API defined by the specification.

Additional details of the release can be found here.

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James Carroll

Former VSD Editor James Carroll joined the team 2013.  Carroll covered machine vision and imaging from numerous angles, including application stories, industry news, market updates, and new products. In addition to writing and editing articles, Carroll managed the Innovators Awards program and webcasts.

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